Players can trade resource cards with each other players may also trade off-island (in effect, with the non-player bank) at a ratio of four-to-one resources for one of any other. On the player's turn, the player may spend resource cards to build roads or settlements, upgrade settlements to cities (which replace existing settlements), or buy development cards. For example, If a player has 9 resource cards, and a 7 is rolled, the player must get rid of 4 cards. In addition, when a 7 is rolled, all players with 8 or more resource cards must discard their choice of half of their cards, rounded down. ![]() That player may also steal a resource card from another player with a settlement or city adjacent to the robber's new placement. There is also a robber token, initially placed on the desert if a player rolls 7, the robber must be moved to another hex, which will no longer produce resources until the robber is moved again. For example, if a player has one city and two settlements adjacent to a grain hex, that player would take four grain resource cards if the corresponding number was rolled. Players with a settlement adjacent to a hex containing the number just rolled receive one card of the corresponding resource cities produce two cards of the corresponding resource. On each player's turn, two six-sided dice are rolled to determine which hexes produce resources. Players build by spending resources (wool, grain, lumber, brick, and ore) that are depicted by these resource cards each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce lumber, mountains produce ore, fields produce grain, and pastures produce wool. In 2016, editions of the game were released with a conventional fixed layout board in this configuration, the hexes of which cannot be rearranged. Newer editions of the game began to depict a fixed layout in their manual, which has been proved by computer simulations to be fairly even-handed, and recommend this to be used by beginners. The game board, which represents the island, is composed of hexagonal tiles ( hexes) of different land types, which are laid out randomly at the beginning of each game. Players build settlements, cities, and roads to connect them as they settle the island. The players in the game represent settlers establishing settlements on the island of Catan. This is one of many custom, extra-large Catan boards seen during demonstrations and tournaments at Gen Con. ![]() Watch the full video of Reid Hoffman’s talk at the Tech Alliance below.A giant game of Catan being played at Gen Con Indy 2003. But it sounds like he should also take a seat in front of a board game, and join us for the next GeekWire “Settlers of Catan” tournament. He also sits on the boards of Edmodo, Blockstream, and Seattle-based Convoy. Hoffman recently took a seat on the Microsoft board, just months after the tech giant acquired LinkedIn for $26 billion. And I don’t sell it or anything because you know, you honor entrepreneurs and the people who created ‘Settlers.’ … But it’s kind of the, ‘Look, here’s a way to think about this as an entrepreneur would.'” ![]() … I think ‘Settlers of Catan’ is such a well-designed board game - it’s the board game of entrepreneurship - that I made a knockoff called ‘Startups of Silicon Valley.’ It’s literally, it’s the same rules, but just a different skin set to it. Hoffman’s answer revealed a bit about his passion for startups:
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